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・ Crisis (The Deadweights album)
・ Crisis (TV series)
・ Crisis accommodation
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・ Crisis and Transformation in Seventeenth-Century China
・ Crisis at Central High
・ Crisis at the Castle
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・ Crisis Escape No. 1
Crisis Force
・ Crisis hotline
・ Crisis in Clay
・ Crisis in Mid-Air
・ Crisis in Space
・ Crisis in the Built Environment
・ Crisis in the Gulf
・ Crisis in the Hot Zone
・ Crisis in the Kremlin
・ Crisis in the Kremlin (film)
・ Crisis in the Population Question
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・ Crisis intervention
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Crisis Force : ウィキペディア英語版
Crisis Force

is a vertical-scrolling shooting game released by Konami exclusively in Japan for the Family Computer on August 27, . As Konami's final shooting game for the Famicom, the game was developed to push the hardware's specifications to its limits and utilized Konami's custom VRC4 chip (previously used for the Famicom version of ''Gradius II'') to allow for four-way scrolling and large bosses. However, because of the game's late release during the Famicom's lifespan, a year after the launch of its successor the Super Famicom, ''Crisis Force'' did not achieve the popularity that Konami expected.〔From the liner notes of ''Konami Shooting Collection'' album〕
The player controls one of two fighter ships piloted by Asuka and Maya, a pair of twin siblings descended from the ancient civilizations of Mu, who must save the world from a breed of artificial monsters from the lost civilization of Atlantis. The main feature of the game system is the player's ability to transform its ship in one of three different forms, each with its unique attack method.
==Gameplay==
The main feature of ''Crisis Force'' is the player's ability to alter the form of his ship and change its attack method. The Aurawing has three primary forms, the "Front Offense Type", which specializes in shooting enemies in front of the ship, the "Side Offense Type", which focuses on attacking the left and right sides at the same time, and the "Rear Offense Type", which focuses on shooting from behind. Each mode has a "normal power-up" (blue orbs) and a "special power-up" (red orbs) that can be obtained from defeating enemies or destroying power-up containers. The "normal" and "special" power-ups changes the shooting style of each mode and can be upgraded by up to three levels. Power-up levels are not carried over to the ship's different forms and when the player takes damage, its power-up level is reduced by one level with each shot until it is destroyed (causing the player to lose one ship).
There are also "combination parts" that can be accumulated that causes the player's ship to transform into a new form or combine with the other player's ship depending on the number of players. When union parts have been collected, the player's ship (along with that of the other player's) will change into a combined form for a limited time period. The player who has collected the most parts will control the combined ship's main shot, while the other player (the one with the fewer parts collected) controls the secondary weapon. When the timer runs out or the combined ship takes enough damage, the player's ship will revert to its regular state (along with that of the other player's).
Other power-ups available from item containers included bombs for the player's ship (up to nine units can be carried), as well as speed-ups and speed-downs that adjust the player's speed by up to five levels. The bombs launched by the player's ship varies depending on its form.
The game's difficulty, default number of lives and controls can be adjusted on the game's option screen, which features a sound test as well.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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